Six Days in Fallujah - Early Music Concept (2022)
After Marty retired, I started to explore how I would handle music. In Summer 2022, I rescored our Announcement Trailer in a hybrid orchestral/synth/rock style that became my first music proposal and informed the musical style of the game going forward.
Note: This is an early concept. Final result in the next section.
Six Days in Fallujah - Thunder-1 Mission Intro (2024)
The style established above, refined and shipped in game. I worked with two different composers for this segment, defining the plan, deliverables and timeline. We worked through several revisions, after which I arranged the pieces to work seamlessly together, composed transitions, reorchestrated a few spots for impact and effect, mixed the piece, rendered the video file and implemented it in game.
Music Examples in Other Styles
(links to the right)
It’s been years since I made music outside of Six Days in Fallujah, but I enjoy working with a broad range of styles and hope to have more opportunities in the future to revisit them, but this time with the added benefit of another decade of experience and the professional-quality sample libraries I have accumulated over the years.
“A Few Short Ditties” (2015)
Three simple, jovial pieces I wrote over the course of a few days in 2016
Two pieces I co-composed with Shauny Jang in 2016
Invention for Percussion and Strings (2014)
A lighthearted experiment in rhythm and mirrored music I composed in 2014
My impression of impressionist piano music, which I wrote late one night in 2013